Nemo
We're using a variety of programs and software to develop the project. 3D modelling apps such as Autodesk (Maya, 3DMax). Various texturing and light mapping software and probably a Torque Powered (or Blitz) engine to put the lot together.
95 percent of the work is taken up by modelling, texturing and light mapping the scenes. Also a lot of time is taken up researching the locations and just as important the locations surrounding the murder sites, as the intention is to develop a proper free-roaming environment of not just the murder sites but a large surrounding area.
that's the plan!
R
We're using a variety of programs and software to develop the project. 3D modelling apps such as Autodesk (Maya, 3DMax). Various texturing and light mapping software and probably a Torque Powered (or Blitz) engine to put the lot together.
95 percent of the work is taken up by modelling, texturing and light mapping the scenes. Also a lot of time is taken up researching the locations and just as important the locations surrounding the murder sites, as the intention is to develop a proper free-roaming environment of not just the murder sites but a large surrounding area.
that's the plan!
R
Comment