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Go Back   Casebook Forums > Ripper Discussions > Scene of the Crimes

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  #11  
Old 02-06-2017, 03:19 PM
Joshua Rogan Joshua Rogan is offline
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Nice work Richard. If possible, I'd like to see it at night with gas lamps aglow.

I notice on Forster's original drawing it says "for further details see Plan 2"....

Is Plan 2 available to view anywhere?
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  #12  
Old 02-06-2017, 03:30 PM
Joshua Rogan Joshua Rogan is offline
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Another thing I've always wondered about....
The drawings show Mitre Square as empty, but it was surrounded by warehouses - would there have been any wagons or carts parked there overnight? Maybe like the cars in the 1925 photo, which may have blocked the view of the murder scene from Church Passage.
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  #13  
Old 02-08-2017, 05:42 AM
richardh richardh is offline
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Okay, I've posted a night-time version of the model with the three gas lamps lighting the scene. It's VERY dark!
View it in full screen for best render.

Also, anyone tried it in VR yet?


let me know if this looks okay and if it needs altering etc.

P.S. This is not an exact/scientific/accurate model of the lighting conditions. It's just to demonstrate which areas of the square might be illuminated and which might be darkest. Seems that ripper corner is pretty much blacked-out!

thanks
https://skfb.ly/6n8xB

Quote:
Originally Posted by Joshua Rogan View Post
Nice work Richard. If possible, I'd like to see it at night with gas lamps aglow.

I notice on Forster's original drawing it says "for further details see Plan 2"....

Is Plan 2 available to view anywhere?
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  #14  
Old 02-08-2017, 09:35 AM
Michael W Richards Michael W Richards is offline
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Wonderful renderings Richard, I am astonished at how good you are at this modeling.

Thanks for the help your images provide.
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  #15  
Old 02-08-2017, 02:20 PM
Joshua Rogan Joshua Rogan is offline
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Fantastic, very atmospheric. Although I'd hate to be the one Dr Sequeira was operating on if that is his idea of adequate lighting!
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  #16  
Old 02-08-2017, 02:29 PM
Sam Flynn Sam Flynn is online now
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Quote:
Originally Posted by Joshua Rogan View Post
Fantastic, very atmospheric. Although I'd hate to be the one Dr Sequeira was operating on if that is his idea of adequate lighting!
If you stare at the 3D model long enough, your eyes get dark-adapted

TBH, I don't think it's too far wrong.
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  #17  
Old 02-08-2017, 03:41 PM
richardh richardh is offline
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Don't forget to view it in full screen because this too helps the eyes adjust to a full dark screen.

Quote:
Originally Posted by Sam Flynn View Post
If you stare at the 3D model long enough, your eyes get dark-adapted

TBH, I don't think it's too far wrong.
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  #18  
Old 02-09-2017, 05:46 AM
SkipToTheEnd SkipToTheEnd is offline
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thats brilliant! from where the lamps are positioned in the square and around the outside that surely is the darkest corner of the square!

at first I was fascinated looking at the corner from the different angles, but the saturation of light really was obvious when i looked down on the square from a birds eye view.

interestingly it works in reverse, anyone entering the square would be lit up fairly well from that corner
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  #19  
Old 02-09-2017, 07:23 AM
richardh richardh is offline
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How can this be improved? is there something that can be added to make it useful as a visual research tool or whatever?

I want to keep it basic and avoid realism as I'm not very good a photo-realistic stuff but at the same time I want it to act as a virtual reality scene that feels like you could be there.

Like I have said in previous posts, it is possible to click there VR button in any of these Sketchfab scenes to be transported into the environment. Obviously, you need the VR tools like a goggles/smartphone or a proper VR headset, which most folk don't have.

But I would like to make this a useful go-to tool when people are discussing Mitre square (or indeed the other scenes I've done - Miller's Court & Dutfield's Yard)

could do with ideas on how to improve, please.

thanks for the great feedback and kind comments. x
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Old 02-09-2017, 12:21 PM
jerryd jerryd is offline
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Quote:
Originally Posted by richardh View Post
How can this be improved? is there something that can be added to make it useful as a visual research tool or whatever?

I want to keep it basic and avoid realism as I'm not very good a photo-realistic stuff but at the same time I want it to act as a virtual reality scene that feels like you could be there.

Like I have said in previous posts, it is possible to click there VR button in any of these Sketchfab scenes to be transported into the environment. Obviously, you need the VR tools like a goggles/smartphone or a proper VR headset, which most folk don't have.

But I would like to make this a useful go-to tool when people are discussing Mitre square (or indeed the other scenes I've done - Miller's Court & Dutfield's Yard)

could do with ideas on how to improve, please.

thanks for the great feedback and kind comments. x
Richard,

Was this project created in Unity did you say? Can't you put in a character controller and use the WSAD keys to "walk around" in the scene? You can also add the skylight to match that evening in September.
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